That sounds easy enough, but Donkey Kong has a weight to him. Otherwise, the game is about jumping between platforms, vines, etc., and avoiding enemies or bopping them on the head for extra height. After a while, you'll start to see hallmarks of where a secret area might lie, concealed in plain sight. Tropical Freeze isn't particularly unique in its level design, though it does an excellent job of rewarding exploration of your limited 2D plane. Accurate jumps and timing are essential to making it through even the early levels. I couldn't resist playing the game the way it's meant to be played, though, which by comparison is brutal. He also looks pretty rad, with a California surfer–style outfit, shades and a board. He has a double jump, air glide, permanent roll attack and way more health points. Playing as Funky Kong is the game's equivalent of an easy mode. In fact, it's the only major difference between the two versions. It's worth noting here that I'm playing on the classic setting, not the new Funky Kong mode that's exclusive to the Switch edition launching May 4th. It feels almost like Super Meat Boy meets Super Mario, only the deaths sting that much more. Don't let the cartoony graphics and cuddly characters fool you: This is a precision platformer. Perhaps in time I'll come to value the help more, because I haven't actually played that much of the game yet - not through lack of trying, but because it's really hard. It's very easy to bank up a shedload of coins, though, and since none of these items are anywhere near essential to completing levels, they feel like an element you could completely ignore if you wanted to. I find the parrot particularly useful, which squawks when you're near a secret, helping massively with hard-to-find collectibles. You collect coins within levels, which can be exchanged for things like extra lives, fall saves or a Kong on your back when you start the level. What's relatively unique about Tropical Freeze is that on each world, there exists a shop. There's also the mid-level power-ups - in this case, Diddy, Dixie and Cranky Kong, which hop on Donkey's back, give him more health points and augment his jump to make everything a bit easier. A set of collectibles on each stage for the completionists among us, à la Crash Bandicoot? Absolutely. A little map of the world you navigate to move between levels? Check. Name a platformer trope, Tropical Freeze has it. I think that's what's happening, anyway, but who cares? You're not here to get wrapped up in believable storyline you're here to bounce off penguins' heads and beat the game. They spoil DK's birthday party with the family, so they have to be sent packing. The opening cutscene shows a fleet of ice-covered ships crewed primarily by penguins encroaching on Donkey Kong Island, presumably seeking warmer shores. This starts with a completely random and unimportant storyline. I would say Tropical Freeze is the ultimate archetype of a 2D platformer, but then Nintendo basically defined what makes a game like this good decades ago, so no surprise there. Update your settings here, then reload the page to see it. This content is not available due to your privacy preferences.
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